Regeneration. St. Nick regains 10 hit points at the start of its turn. If he takes acid or fire damage, this trait doesn’t function at the start of its next turn. He will only die if he starts his turn with 0 hit points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, St. Nick can enter a rage at the start of his turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:
- St. Nick has advantage on Strength checks and Strength saving throws
- When he makes a melee weapon attack, St. Nick gains a +4 bonus to the damage roll.
- St. Nick has resistance to bludgeoning, piercing, and slashing damage.
Multiattack. The giant makes two attacks with its greataxe.
Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.
Coal. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Present. Timed Bomb: Range 50 ft, The next round after this is thrown, any creature within 20 ft of the present take 5d10 cold damage and 2d8 piercing
Summon Reindeer. Summon "spell": Summons Two of St. Nick's Reindeer. Summons 2 Giant Reindeer.
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