Armor Class
15
(scrap scale armor)
Hit Points
23
(4d8 + 4)
Speed
30 ft., Swim 30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
16
(+3)
Saving Throws
DEX +4, CON +3
Skills
Arcana +2, Perception +4, Stealth +4
Damage Resistances
Acid
Condition Immunities
Frightened
Senses
Passive Perception 14
Languages
Common, Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Cultist can breathe air and water.
Innate Spellcasting. The cultist's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 13), requiring no material components:
At will: acid splash, false life, friends
1/day each: acid arrow, counterspell, sending, misty step
Actions
Fang Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage plus 2 (1d4) acid damage.
Comments