Large Dragon (Chromatic), Lawful Evil
AC 20 Natural armor    Initiative +7 (17)
HP 178 (30d12 + 150)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Mod Save
STR 28 +9 +9
DEX 16 +3 +9
CON 21 +5 +5
Mod Save
INT 22 +6 +6
WIS 16 +3 +9
CHA 19 +4 +4
Skills Perception +8, Stealth +4
Resistances Necrotic, Radiant
Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 20
Languages Common, Draconic, Primordial
CR 20 (XP 25,000; PB +6)
Traits

Incarnation of flame: As an elemental dragon, the Hellflame dragon breath weapon and Rend attack bypassess resistance and immunities.

 Spellcasting: As an elemental dragon that hoarded many secrets, the Hellflame dragon learned how to cast elemental spells using the Primordial Language, making it harder to counter. Its spellcasting ability is Inteligence.

It knows the following spells.

2nd level: Heat metal (5/day); Hold person (3/day); Scorching ray (5/day)

3rd level: Fireball (5 times/day); Fear (3 times/day); Counter spell (3/day)

4th level: Dominate beast (3/day); Wall of Fire (3/day); Sickening radiance (5/day)

5th level: Conjure elemental (1/day); Hold monster (3/times)

6th level: Harm (1/day)

7th level: Firestorm (1/day)

 If counterspell is cast against any of these spells and the caster don't know Primordial, it must succeed on a 19 CD Wisdom Saving throw, or the spell fails.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +15, reach 10 ft. Hit: 16 (2d6 + 9) Slashing damage plus 7 (1d12) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage.

Bonus Actions

Flaming wings: as a bonus action, this creature can exude heat from his wings. All creatures in a 15ft radius from the dragon must make a dexterity saving throw (19 DC) or take 2d6 fire damage and be blinded, taking only half as much in a successful save.

Reactions

Searing scales: When this creature takes damage, it deals 2d6 damage to the damage source.

Legendary Actions

Fire vortex (1 Legendary action): The Adult Hellflame Dragon can yield a vast mastery of fire. It creates an area of 15ft it can see that is engulfed in spiralling flames, burning anyone inside and dealing 7 (2d6) fire damage that cannot be reduced. Additionally, until the start of your next turn the creature is blind. This area lasts one turn.

Tail swipe (2 legendary action): The adult hellflame dragon can use its tail once to swipe at another creature. It must make a dexterity saving throw or take 23 (2d12+9) bludgeoning damage and is knocked prone, taking only half on a succesful save and not being knocked prone.

Ignition (2 legendary actions):  As a master of fire, the hellflame dragon can shift space, teleporting itself to another spot at 30ft radius. Any creature close by takes 2d6+9 fire damage. This damage bypasses damage resistance and immunities.

Description

A being made of black flame and red scales, this dragon is the bastard spawn of a demon and a Fire Elemental, its claws are spears capable of piercing the strongest of armors and its breath attack vaporizes metal. Its eyes a chilling yellow with a single, purple slit in each of them, it sports two demonic horns that symbolize their standing in the hell hierarchy. 

 

This dragon lair is at the top of volcanos and mountaintops, where it can oversee all of its subjects. When one is captured by it, they either yield or are burnt alive. If you are unfortunate enough to encounter of these creatures, be wary of the healers that it has with him, for it is them who will keep you alive while being tortured.

 

Unlike a Red Dragon, its flames not only can scorch their enemies, but it is said that their adults can corrupt even the most pure of beings, making once wise kings become the most terrible of despots. 

Monster Tags: fiendElemental

Habitat: HillMountain

Azuzur

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