Small Construct, Unaligned
AC 15 Agility    Initiative +5 (15)
HP 26 (5d6 + 5)
Speed 35 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 14 +2 +2
Skills Acrobatics +5, Stealth +5
Immunities Poison, Slashing; Charmed, Exhaustion
Senses Passive Perception 11
Languages Common
CR 1 (XP 200; PB +2)
Traits

Malicious Fragility. If the Doll takes Bludgeoning damage, it must succeed on a Dexterity saving throw DC 10 or its Speed is halved until the end of its next turn (a crack slows it down).

Silent Step. The Doll has Advantage on Stealth checks while in shadow or moving.

Actions

Quick Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage.

Bonus Actions

Stunning Strike. After a successful Quick Stab attack, the Doll can use its Bonus Action to attempt to destabilize the target. The target must succeed on a Wisdom saving throw DC 12 or suffer Disadvantage on its next attack roll (the doll's laugh is unsettling).

Registomania

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