AC
15
Agility
Initiative
+5 (15)
HP
26
(5d6 + 5)
Speed
35 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
Skills
Acrobatics +5, Stealth +5
Immunities
Poison, Slashing; Charmed, Exhaustion
Senses
Passive Perception 11
Languages
Common
CR
1 (XP 200; PB +2)
Traits
Malicious Fragility. If the Doll takes Bludgeoning damage, it must succeed on a Dexterity saving throw DC 10 or its Speed is halved until the end of its next turn (a crack slows it down).
Silent Step. The Doll has Advantage on Stealth checks while in shadow or moving.
Actions
Quick Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Bonus Actions
Stunning Strike. After a successful Quick Stab attack, the Doll can use its Bonus Action to attempt to destabilize the target. The target must succeed on a Wisdom saving throw DC 12 or suffer Disadvantage on its next attack roll (the doll's laugh is unsettling).
Comments