Arial Acrobatics. The Baleful Strix typically attacks from the air and while doing so does so using its dexterity. However, if grounded forever reason, the Baleful Strix becomes much less agile and must rely on its strength.
Insidious Magic. Any melee attack the Baleful Strix is magical and deals necrotic damage.
Draining Presence. Any creature grappled by this creature at the beginning of its turn will take 3d8 necrotic damage.
Multi-attack. The Baleful Strix will attempt to swoop down on its target and make a slashing attack with its claws and attempt to grapple them with a 15 Strength DC. If the Grapple is successful, it will then land and follow up with a peck attack with advantage that turn and twice each turn following.
Gripping Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d8+2) necrotic damage.
Peck. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (4d6+4) [damage type] damage.
Death's Disinterest. If a character or a ranged weapon attack comes within five feet of the Baleful Strix while landed or perched it will flap its wings in that direction resonating necrotic energies. Every creature within a 15 foot line for 30 feet in that direction must make a DC 18 Constitution saving throw or take 4d8 necrotic damage and be knocked prone, taking half as much on a successful save and remaining upright.
Consorted Blood Rage. If the baleful strix manages to fall a target, it will be overcome with bloodlust, feasting on a portion of the fallen foe for one round mid combat. During this time it will extend its wings skyward and resonate necrotic energies in a 15 foot radius. Any creature starting its turn in this sphere must succeed a DC 20 Constitution saving throw or take 4d8 necrotic damage and be knocked prone, or taking half as much on a successful saving throw and remaining upright.
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