| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +14 |
| DEX | 20 | +5 | +12 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 18 | +4 | +4 |
| CHA | 20 | +5 | +12 |
Champion of Kahyr. Anarion adds +1d8 radiant damage to all weapon attacks.
Revelborne Momentum. If Anarion moves 15 ft. or more on his turn, he gains advantage on his next attack roll.
Clarity of Battle. When a creature damages Anarion, he gains advantage on attack rolls against that creature until the end of his next turn.
Aura of Rhythm (20 ft.). Allies gain +10 ft. movement and +2 Dexterity saves.
Legendary Resistance (3/day). If Anarion fails a saving throw, he can choose to succeed instead.
Multiattack. Anarion makes three Lightblade attacks.
Blue Lightblade of Clarity. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (1d10 + 9) radiant damage + 1d8 radiant.
Festival Overrun (Recharge 5–6). A 25-foot line of brilliant blue Lightblade energy. Creatures in the area must make a DC 20 Dexterity save or take 55 (10d10) radiant damage and be knocked prone. Success: Half, not prone.
Spiral Dash. Move 20 ft. without provoking opportunity attacks.
Festival Strike. Make one Lightblade attack.
Clarity Counter. When a creature misses Anarion with a melee attack, he makes one Lightblade attack against that creature.
Anarion can take 3 legendary actions, choosing from the options below. Only one option may be used at a time and only at the end of another creature’s turn.
Lightblade Slash. Anarion makes one Lightblade attack.
Revel Step (Costs 2 Actions). Anarion teleports up to 20 ft. and gains +2 AC until the start of his next turn.
Harmonic Pulse (Costs 3 Actions). Creatures within 10 ft. must make a DC 20 Constitution save or take 27 (6d8) radiant damage and be dazed (disadvantage on attack rolls) until the end of their next turn.
MYTHIC TRAIT — Avatar of the Festival Storm
When Anarion is reduced to 0 hp, he does not fall unconscious.
Instead, he regains 120 hit points, sheds all conditions, and enters his Mythic Phase:
MYTHIC FORM EFFECTS
• Lightblade adds Force Damage. His Lightblade hits now deal an additional 1d10 force damage.
• Force Immunity. He becomes immune to force damage.
• Eyes of the Festival Storm. Anarion constantly radiates violent festival energy.
Each creature that starts its turn within 10 ft. takes 10 force damage.
• Festival Tempest (Mythic Action).Once per round, at initiative count 20 (losing ties), Anarion unleashes swirling destructive festival winds: All creatures within 30 ft. make a DC 20 Strength save or take 44 (8d10) force damage and are hurled 20 ft. Success: half, no push.
LEGENDARY ACTIONS IN MYTHIC FORM
While Mythic, Anarion gains an additional option:
Tempest Crash (Costs 3 Actions). He leaps up to 30 ft. and crashes down in a radiant explosion. All creatures within 15 ft. take 31 (7d8) radiant damage and must succeed on a DC 20 Dex save or be blinded until the end of their next turn.
Description
Once one of the most gifted warriors of the Sunbound Knights, Anarion Skyvale walked a path no one expected. His fierce passion, unmatched skill, and volcanic temperament made him a prodigy — and a danger. The god Kahyr, patron of Festivals, Chaos, and Renewal, saw in Anarion not destruction, but potential for liberation.
Where the Sunbound saw rigidity, Kahyr saw rhythm.
Where the Moonwardens saw warning, Kahyr saw opportunity.
Where others saw a storm, Kahyr saw a celebration of strength.
Anarion became the Champion of Kahyr, embodying battle as revelry, motion as music, and clarity as the highest form of devotion.
He fights not for order or rebellion — but for the ecstatic beauty of the dance between the two. His Lightblade burns brilliant blue, representing clarity in the heart of chaos.
He is father to two force-gifted children:
-
Lucen Skyvale, femboy Moonwarden Padawan of Yorvun
-
Seralyne Skyvale, his daughter, a fiery Revelborn Padawan
Anarion loves them fiercely, though his path diverges dramatically from both.
Appearance
Anarion resembles his Clone Wars era version but several years older, with a more seasoned presence. He retains:
-
Long tousled brown hair, slightly darker with streaks of midnight
-
A short, sharp festival warrior’s beard
-
Burning blue eyes, intense but now tempered with festival joy
-
A powerful, tall build with broad shoulders and confident posture
His armor blends Sunbound practicality with Revelborn chaos:
-
Deep blue and silver plates
-
Flowing indigo sashes
-
Charms and festival ribbons tied around his gloves, belt, and Lightblade hilt
-
A half-cape of shifting sapphire fabric
His blue Lightblade is longer and brighter than most — a weapon of overwhelming momentum and clarity.
Comments