| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Kernel Volley
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target.
Hit: 4 (1d4 + 2) bludgeoning damage.
On a critical hit, the target must succeed on a DC 12 Constitution saving throw or begin coughing, giving it disadvantage on its next attack roll before the end of its next turn.
Cornblade Swipe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage as the Cornling's husk-leaf hands slice out.
Burst Husk (1/Day)
The Cornling shakes violently and explodes in a burst of sharp husks.
Each creature within 5 feet must make a DC 12 Dexterity saving throw,
taking 5 (2d4) slashing damage on a failed save, or half as much on a success.
After using this ability, the Cornling is reduced to 1 hit point and becomes frightened until the end of its next turn.
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