Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Kaiju Kin: Scooby has been blessed with Kaiju blood and as such gains Immunity to Poison and Acid damage.
Loyalty of Elven Kind: When Bonded with an Elven Kin Scooby gains ADV on attack rolls against fiends, undead, and dragons. However, should the Bond be threatened by acts of betrayal or distancing from their Bonded One, Scooby will fall into a deep Hibernation that can only be ended by magical means.
HEY!: Scooby can telepathically communicate with his allies.
Multiattack: Anin Sul'ahn, "Scooby", makes three attacks. Two Bite attacks and either Lightning Breath or Dire Howl.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Lightning breath: Ranged Weapon Attack: +5 to hit, reach 15 ft., 5 ft. wide line. Hit: 10 (3d4 +5) Lightning damage. If a target is killed by this attack, Scooby absorbs their essence and gains HP equal to 1d4+2.
Dire Howl: Ranged Weapon Attack: DC 19 DEX Saving throw. Anin Sul'ahn, "Scooby", Unleashes a deathly howl that deals 2d10 psychic damage to any creature in a 25 ft. long 5 ft. wide line.
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