Large Elemental, Chaotic Evil
Armor Class 20
Hit Points 320 (25d12 + 175)
Speed 40 ft., Fly 40 ft.
STR
25 (+7)
DEX
14 (+2)
CON
25 (+7)
INT
17 (+3)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws CON +12, WIS +9, CHA +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Tremorsense 60ft, Passive Perception 14
Languages Common, Primordial, Telepathy 120ft
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Aura of Burning Fury.
Creatures within 20 ft. take 10 (3d6) fire damage at start of turn.

Volcanic Blood.
When Bellroc is hit by a melee attack, attacker takes 7 (2d6) fire damage.

Titanic Strength.
Bellroc’s melee attacks deal double damage to objects and structures.

Actions

Multiattack.
Bellroc makes three attacks.

Inferno Chain. Melee Weapon Attack: +13 to hit, reach 15 ft.
Hit: 23 (3d10+7) fire damage + 10 (3d6) bludgeoning.

Meteor Slam (Recharge 5–6).
Bellroc slams the ground.
Every creature within 25 ft. makes a DC 20 Dex save or takes
40 (9d8) fire damage and is knocked prone.
Success = half.

Flame Spiral.
A 30 ft. radius whirlwind of fire erupts around Bellroc.
Creatures must make DC 19 Con save or take 32 (7d8) fire damage and be blinded by heat shimmer until end of next turn.

Legendary Actions

(1) Fire Step. Teleport 20 ft., leaving a patch of burning ground.
(2) Lash of Wrath. One chain attack.
(3) Eruption Wave. All creatures within 10 ft. must make a DC 19 Dex save or take 14 (4d6) fire damage.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ManInBlack_2017

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