Armor Class
13
Natural Armor
Hit Points
22
(4d10)
Speed
30 ft., Fly 60 ft., Climb 30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
4
(-3)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +5
Skills
Perception +6, Stealth +7
Damage Resistances
Necrotic
Condition Immunities
Blinded, Petrified, Unconscious
Senses
Blindsight 60 ft., Tremorsense 120 ft., Truesight 10 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Bladed flight. Visps that fly 5 ft. from other creatures that are not Visps, they must succeed a dexterity save or take 4 slashing damage.
Rock Disguise. When out of combat, the Visp can turn it's skin into rock. While in this state, they cannot move and are indistinguishable from normal rocks.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d6 + 2) Piercing damage.
Tail Club. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d4 + 2) Bludgeoning damage.
Oberved Sense. Vips can use "Rock Disguise" before other creatures can see it.
Enhanced Hearing. As a bonus action, Visp can open his neck membranes and expose their hearing sensors. The Visp gains Advantage on perception checks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/21/2025 1:56:22 AM
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6
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0
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--
|
Coming Soon
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11/21/2025 1:58:22 AM
|
6
|
0
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--
|
Coming Soon
|
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