Large Swarm of Large beasts, Unaligned
Armor Class 17
Hit Points 42 (5d10)
Speed
STR
17 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +5, CON +5
Damage Immunities Poison, Psychic
Senses Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

 
Actions

Multiattack. The statue makes two attacks: one with its bite and one with its claws.

Bite. : Melee Weapon Attack +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. :  Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Any

Dracovish37

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