Large Celestial, Lawful Neutral
Armor Class 17 natural armor
Hit Points 168 (16d10 + 64)
Speed 30 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +6
Damage Immunities Radiant
Senses Darkvision 120ft, Passive Perception 16
Languages Celestial, Common, Elvish
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

MULTIATTACK. The avatar makes two attacks: one with its constrict attack and one with either its bite, constrict, or abjure attack.

BITE. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) Piercing Damage.

CONTRICT. Melee Weapon Attack: +10 to hit, reach 10ft., one Medium or smaller creature. Hit: 17(2d10+6) bludgeoning damage plus 17(2d10+6) radiant damage. The target is grappled (escape DC 18). The target is restrained until this grapple ends. The avatar can constrict up to six creatures.

RADIANT SURGE. The avatar exhales a line of radiance that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one (Recharge 5-6). 

ABJURE. The avatar makes a bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also teleported to a demiplane inside the spirit’s lantern and the grapple ends. While there, the target is blinded and restrained and takes 21(6d6) radiant damage at the start of each of the avatar's turns. The avatar can have up to six creatures abjured at once. If the avatar | takes 30 damage or more on a single turn, it must make a DC 14 Constitution saving throw at the end of that turn. On a failure one creature it has abjured reappears in an unoccupied space within 10 ft. of the avatar. If the avatar is defeated any abjured creatures are set free. 

ValiusEvil

Comments

Posts Quoted:
Reply
Clear All Quotes