Large Fiend (Devil), Lawful Evil
Armor Class 13 (base - Natural Armor)
Hit Points 50 (5d10 + 2)
Speed 40 ft., 40' is the minimum , Climb 30 ft. 30'is the minimum
STR
9 (-1)
DEX
9 (-1)
CON
9 (-1)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +1, DEX +1, CON +1
Skills Deception +5, Perception +5, Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Fire, Necrotic, Damage from Spells
Damage Immunities Cold, Poison, Psychic
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Blindsight 60 ft., Tremorsense 100', Truesight As described in character Traits, Passive Perception 12
Languages Abyssal, Infernal, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

The Challenge Rating for Children of Thethtolass vary widely as the abilities of the base characters and creature vary.

Background. Also know collectively as Children of Thethtolass, a child of Thethtolass is "born" when a sentient flesh and blood being is killed by the poison bite of Thethtolass or one of her Children or other creatures known as "Thethtolass Spider Nymphs." The character / creature who is killed in such a way retains all of their original traits and abilities and gains the following:

PC's who become "Children of Thethtolass normally become NPCs, and always loose their will to do anything but the bidding of Thethtolass, which they are always aware of.

Requirements. All Children of Thethtolass must be sentient and have a minimum average Intelligence and Wisdom of 9.  All other's killed by Thethtolass simply die irrevocably. (as if killed by a relic)

Concept.  A Child of Thethtolass is not undead, but rather pulled from death at the last second by the will of Thethtolass.  Their body and minds are "infected" by the will of Thethtolass and the "gifts" of Thethtolass (additional abilities).  If freed from the will of Thethtolass the Child of Thethtolass is released and the spirit continues on whatever path it was supposed to take at the moment of death. (Not necessarily condemned to Hell).  Until then, the host body and brain and all the abilities it had in life are enslaved and used by the will of Ththetolass.  The Child of Thethtolass retains the appearance, knowledge, traits, abilities etc . . of the former person, and that's person's soul remains as if trapped in some vivid nightmare unable to exercise its own will.

Blending In. The Child of Thethtolass does not age, and has common sense and cunning and will typically do normal things like bathe and even enter into conversation, allowing the personality and charm or the trapped soul to surface enough in a dream-like state to accomplish the will of Thethtolass.

Sustenance. A Child of Tethtolass does require food (energy) and water as they would normally, however they require only half the normal amount and can drink and eat diseased or poisoned food and water and eat feted or rotting food because they are immune to Poison, Disease and Cold.  They also require only 4 hours of sleep to gain the benefits of a full rest.

Magic Resistance. The Child of Thethtolass has advantage on saving throws against spells and other magical effects.

Truesight The Child of  can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic or disguise.The Child of  can see into the Ethereal Plane.

Deceptive Disengage. If successful with an opposed deception check (higher deception check than those who oppose with wisdom checks)The Child of can disengage even after using all of her movement and actions without drawing an attack of opportunity.

Alert (Feat). The Child of Thethtolass gains a +5 to their normal initiative is always on the lookout for danger, she gains the following benefits from the Alert Feat: 

• She can’t be surprised while you are conscious.

• She gain a +5 bonus to initiative.

• Other creatures don’t gain advantage on attack rolls against her as a result of being hidden from her.

Battle Bite (Homebrew Feat).  Melee Attack (See Child of Thethtolass Bite in Actions Description)  Your skill in using a bite attack has vastly surpassed your peers.

* You can used your additional bit attack against any opponent within melee range in any round where you haven't already used it and where you have already scored a hit against at least one opponent.

* You may use the Battle Bite attack with advantage against any opponent that you have already scored 2 or more melee attacks against

* You may use your Battle Bite during any attack of opportunity as an additional attack on the same target, or wait and use the Battle Bite as a possible second attack of opportunity against any other target drawing an attack of opportunity in the same round.

* Battle Bite may be added to any sneak attack or situation where the biter has advantage during the attack (even if the other attacks fail).  In the case of sneak attack, the bite does ONLY bite damage and NOT sneak attack damage as well though it can crit.

Battle Bite does not cost an Action or Bonus Action to use.

Spider Blood. Thethtolass is half arachnid and as such all of her children are essentially Werespiders with the following additional abilities:

Shapechanger. The werespider Child of Thethtolass can use its action to polymorph into a spider-humanoid hybrid or into a Large spider, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Spider Sense. The Child of Thethtolass can detect vibrations through ground and stone up to 100' away.  Sand, mud and other softer surfaces would greatly decrease this ability

Spider Climb. The Child of Thethtolass can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense (Spider or Hybrid Form Only). While in contact with a web, the Child of Thethtolass knows the exact location of any other creature in contact with the same web.

Web Walker (Spider or Hybrid Form Only). The Child of Thethtolass ignores movement restrictions caused by webbing.

+3 Natural Armor. (Their skin or equivalent becomes a malleable exoskeleton (that can be detected by touch (DC 16 Wis) or Sight (DC 22 Wis)

Actions

All the actions of the original character or creature plus:

Child of Thethtolass Bite. (as an additional attack) MELEE WEAPON ATTACK plus 7 (1d6+2) piercing and(1d6+1) cold damage.  If a bite is successful the victim must make a DC 15 save or treat as a bite from Thethtolass

Effects of Child of Thethtolass Bite. Are not unlike a vampiric bite in basic function and counts as a magical attack for to hit purposes.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 5 (1d6+2) cold damage.  The target must also make a DC 15 Con check or be infected with a severe viral infection.  The infection will cause a level of exhaustion per round until unconscious.  (1d4+1) rounds later the victim will rise as a "Child of Thethtolass" totally subservient to Thethtolass.  Once the process is completed, the victim forever losses PC status as if killed by a relic, and becomes a servant of Thethtolass retaining all former abilities plus those granted to a "Child of Thethtolass"

Battle Bite (Homebrew Feat).  Melee Attack (See Child of Thethtolass Bite in Actions Description)  Your skill in using a bite attack has vastly surpassed your peers.

* You can used your additional bit attack against any opponent within melee range in any round where you haven't already used it and where you have already scored a hit against at least one opponent.

* You may use the Battle Bite attack with advantage against any opponent that you have already scored 2 or more melee attacks against

* You may use your Battle Bite during any attack of opportunity as an additional attack on the same target, or wait and use the Battle Bite as a possible second attack of opportunity against any other target drawing an attack of opportunity in the same round.

* Battle Bite may be added to any sneak attack or situation where the biter has advantage during the attack (even if the other attacks fail).  In the case of sneak attack, the bite does ONLY bite damage and NOT sneak attack damage as well though it can crit.

Battle Bite does not cost an Action or Bonus Action to use.

Reactions

As per original creature or character, plus:

+3 Natural Armor (Their skin or equivalent becomes a malleable exoskeleton (that can be detected by touch (DC 16 Wis) or Sight (DC 22 Wis)

A Child of Thethtolass is constantly aware of her will and will send "reports" to "Mother" (Thethtolass).  She may or may not react to the death of one of her "children", but she will be aware of all that the Child of Thethtolass is and was aware of.

Description

The Children of Thethtolass are 100% of the time working to further the will of Thethtolass.  They will "blend in" to do so, and will be as cunning as they would normally be in life.

The only difference between the Child of Thethtolass and the original form is a barely appreciable tendency towards Law Evil and some "hidden agenda" if an opposed Wisdom check is made with +5 going to the Child of Thethtolass.  This check could only be made subsequently if some cause was given by the actions of the Child of Thethtolass.

A Child of Thethtolass will also gain as minimums (to get to the minimum if required)

Hit Points required to have at least 50,

all ability scores advanced to at least 9

and have a minimum of 5 hit dice.  All hit dice become a minimum of 10 sided

Passive perception advanced to 12 as a minimum

armor class base before dex, armor, magic etc . . . 13 (Natural Armor)

and will represent a challenge rating of at least 4

Monster Tags: DevilDemonabberationfiend

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Argoss

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