| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +2 |
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d6 + 3) Piercing damage.
Blackpowder escape : deals 1d6 fire damge in a 10ft Radius around himself and luanches himself 30ft in a unoccupide space.
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Cannon leg : 60ft range in a 5ft line, delas 2d6 fire damage and 2d6 blundgening damage - Rechage 1d6 ( 5-6 )
Fan the hammer : make 3 pistol shots at 3 diffrent targets
Legendary resistance : 3 charges
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