Medium or Small Humanoid, Neutral
AC 16    Initiative +3 (13)
HP 150 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 16 +3 +3
WIS 11 +0 +2
CHA 14 +2 +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d6 + 3) Piercing damage.

Bonus Actions

Blackpowder escape : deals 1d6 fire damge in a 10ft Radius around himself and luanches himself 30ft in a unoccupide space.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Legendary Actions

Cannon leg : 60ft range in a 5ft line, delas 2d6 fire damage and 2d6 blundgening damage - Rechage 1d6 ( 5-6 )

Fan the hammer : make 3 pistol shots at 3 diffrent targets

Legendary resistance : 3 charges

Habitat: Any

Velonar

Comments

Posts Quoted:
Reply
Clear All Quotes