Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 4 (1d6) Fire damage.
Legendary Resistance (2/Day). If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance. The balor has a Bonus of +2 on saving throws against spells and other magical effects.
Flame Whip. Melee Attack Roll: +2 to hit, reach 30 ft. Hit: 6 (1d6 + 3) fire damage. If the target is a large or smaller creature, the balor pulls the target up to 15 feet straight toward itself, and the target has the Prone condition.
Inflict Wounds. A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one. Range: Touch, Components: Verbal, Somatic
Claws. Melee Attack Roll: +4 to hit, reach 5ft, Hit: (1d8 + 4) necrotic damage.
Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 20 feet to an unoccupied space the balor can see.
Previous Versions
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11/21/2025 2:19:48 PM
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Coming Soon
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