Large Fiend (Demon), Chaotic Evil
Armor Class 13 natural armor
Hit Points 45 (6d8 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +10, DEX +6, CON +8, INT +1, WIS +4, CHA +2
Skills Intimidation +15, Perception +9
Damage Vulnerabilities Cold
Damage Resistances Necrotic
Damage Immunities Fire
Condition Immunities Frightened, Grappled
Senses Passive Perception 14
Languages Abyssal, Common not good only singular words, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 4 (1d6) Fire damage.

Legendary Resistance (2/Day). If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance. The balor has a Bonus of +2 on saving throws against spells and other magical effects.

Actions

Flame Whip. Melee Attack Roll: +2 to hit, reach 30 ft. Hit: 6 (1d6 + 3) fire damage. If the target is a large or smaller creature, the balor pulls the target up to 15 feet straight toward itself, and the target has the Prone condition.

Inflict Wounds. A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one. Range: Touch, Components: Verbal, Somatic

Claws. Melee Attack Roll: +4 to hit, reach 5ft, Hit: (1d8 + 4) necrotic damage.

Bonus Actions

Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 20 feet to an unoccupied space the balor can see.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2025 2:19:48 PM
0
0
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Coming Soon

Habitat: Planar (Abyss)

RainSeraphina

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