| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +3 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Big Ol' Bobby starts with 6 rations and 6 waterskins. He also has one [item]Potion of Healing (Greater)[/item] that can be used as a bonus action.
Multiattack. The scout makes two attacks, using Shortsword or Longbow in any combination.
Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.
Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.
2/day. Arrow of Many Targets. If Big Ol' Bobby's longbow attack hits, it can hit an additional target within 10ft. This can happen up to 5 times or until the next attack roll misses.
2/ day. Uncanny Dodge. Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.
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