Medium Or Small Monstrosity (Lycanthrope), Chaotic Evil
Armor Class 18
Hit Points 235 (18d8 + 54)
Speed 40 ft., Swim 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
8 (-1)
WIS
17 (+3)
CHA
15 (+2)
Skills Perception +7
Gear Handaxes (4)
Senses Darkvision 60 ft., Passive Perception 17
Languages Bullywug, Draconic Common (can’t speak in Crocodile form)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The werecrocodile makes two attacks: one with its bite and one with its tail.

(Werecrocodile or Hybrid form) Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

(Werecrocodile or Hybrid form) Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

 

Bonus Actions

Shape-Shift. The werecrocodile shape-shifts into a Large Crocodile-humanoid hybrid form or a Large Crocodile, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Habitat: CoastalGrasslandSwamp

CalibanThorn

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