Medium Swarm of Medium undead, Neutral Evil
AC 12    Initiative +17 (27)
HP 400 (42d8 + 126)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 20 +5 +10
CON 13 +1 +6
Mod Save
INT 1 −5 −3
WIS 21 +5 +12
CHA 1 −5 −5
Skills Arcana +19, Insight +9, Intimidation +9, Perception +12
Vulnerabilities Radiant
Resistances Cold, Lightning
Gear Anything stuck in body
Senses Truesight 120 ft.; Passive Perception 19
Languages All
CR 13 (XP 10,000; PB +5)
Traits

Necrotic Resurrection. If destroyed, the Bone amalgamation reforms in 1d100 days if it has not been blessed, reviving with all its Hit Points. The new body appears in an unoccupied space anywhere else in a 200 foot radius. revives as a regular Skeleton Skeleton and has to rebuild itself into a Bone amalgamation


Actions

Multiattack. The Bone amalgamation makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Mimicry. After Seeing a attack, spell, or action made, it can memorize the exact requirements to make said action [roll]1d20[/roll] and utilize it later in a attack or action for itself [roll]1d20[/roll]+each time used.

Paralyzing
 Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the lich’s next turn.

Spellcasting. The Bone amalgamation casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

At Will: any spells collected by corpses
2/Day Each: Animate Dead, Dimension Door, Plane Shift

Reactions

Protective Magic. The Bone amalgamation casts [Tooltip Not Found] or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, the bone amalgamation can expend a use to take one of the following actions. The bone amalgamation regains all expended uses at the start of each of its turns.

Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from the Bone amalgamation. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The Bone amalgamation can’t take this action again until the start of its next turn.

Rebuild. If damaged, can take a turn to rebuild itself with and nearby skeletons. [roll]1d12[/roll] self healing

Description

This monster is what happens if a lich loses its soul, A bone amalgamations only goal is to consume corpses, taking out other creatures in its way to create more corpses, the more corpses it has the more power it has, if any of the corpses had special abilities before hand, or knew certain spells, the bone amalgamation can use those spells and abilities. Bone amalgamations come in multiple different sizes based on how the bones are formed and what type of corpses have been used, and even the amount too.

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2025 6:24:30 AM
6
1
1
Coming Soon

Monster Tags: undead

Habitat: Any

Llamabomb_123

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