Armor Class
10
Hit Points
4
(2d6)
Speed
30 ft.
STR
6
(-2)
DEX
13
(+1)
CON
7
(-2)
INT
5
(-3)
WIS
5
(-3)
CHA
10
(+0)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Child Persona. At the start of combat, if the Baby Goblin is seen, during the first round of combat everyone has disadvantage on attack rolls and saving throws against the Baby Goblin.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target
Hit: 5 (1d6 + 2) Piercing damage.
Description
Baby Goblins are small creatures that use their cuteness and size to assassinate unaware adventures when they turn their backs. If left behind, they will follow and tract down the adventurers to ambush them in their sleep.
Note. it is not a swarm.
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