Small Swarm of Small humanoids, Neutral Evil
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STR
6 (-2)
DEX
13 (+1)
CON
7 (-2)
INT
5 (-3)
WIS
5 (-3)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Child Persona. At the start of combat, if the Baby Goblin is seen, during the first round of combat everyone has disadvantage on attack rolls and saving throws against the Baby Goblin.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target
Hit: 5 (1d6 + 2) Piercing damage.

Description

Baby Goblins are small creatures that use their cuteness and size to assassinate unaware adventures when they turn their backs. If left behind, they will follow and tract down the adventurers to ambush them in their sleep.

Note. it is not a swarm.

Monster Tags: Goblinoid

Habitat: Any

Krabasaurus

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