Class: Paladin. The Paladin is a 1st Level Paladin.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) Slashing damage or 7 (1d10+2) Slashing damage if using 2 Hands.
Lay on Hands. The Paladin has a Pool of 5 points, using this Pool the Paladin can Touch a Creature and Restore a Number of Hitpoints Equal to the Points Drawn from the Pool, Alternatively The Paladin can Expend 5 Points to Cure 1 Disease or end the Effect of 1 Poison affecting the Target.
Divine Sense (3/Day). The Paladin Detects any Celestial, Fiend, or Undead within 60 ft of them as well as Any Ground Affected by the Hallow Spell.
Description
The Cause of Righteousness
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
A Paladin Initiate is Exactly as their name Implies, a Paladin who has Made the Beginnings of Their Oath, Taking up a Sword and Shield as they Begin their Quest.
Previous Versions
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