Small Humanoid (Goblinoid), Any Alignment
AC 20 Heavy Leather    Initiative +4 (14)
HP 500 (5d20 + 150)
Speed 60 ft., he fast boy , Climb 40 ft. He's a quick bugger. , Swim 40 ft., Burrow 40 ft.
Mod Save
STR 20 +5 +23
DEX 20 +5 +23
CON 20 +5 +23
Mod Save
INT 20 +5 +23
WIS 20 +5 +23
CHA 20 +5 +23
Skills Deception +18, Persuasion +18, Sleight of Hand +18, Stealth +6
Senses Darkvision 60 ft., Truesight "You can't hide the jingle in your pouch..."; Passive Perception 20
Languages Common, Goblin Omnilingual (All Languages)
CR 30 (XP 155,000; PB +9)
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Sharpened Pencil. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Industrial  Stapler. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Description

Goblin (Merchant-Born)

Appearance

Classic goblins with leather-like skin ranging from leaf-green, dull blue, or brown, with tough, creased textures like worn hide. Eyes are sharp, expressive, and always calculating. Their fingers are long and quick, perfect for sorting goods, counting coins, and “accidentally” palming small items.

Monster Tags: Goblinoid

Habitat: AnyForestGrasslandHillUnderdark

Treasure:  Any

xx_Scythe_xx

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