Medium Or Small Humanoid (Any Race, Druid), Any Alignment
Armor Class 13 (Leather Armor, Wooden Shield)
Hit Points 6 (1d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws INT +3, WIS +4
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic And one additional language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Class: Druid. The Druid is Considered a 1st Level Druid.

Taboo Against Metal. The Druid Cannot gain the benefits of Armor Made of Metal. Additionally The Druid will not Use weapons Made of Metal unless Convinced To Do so with a DC 13 Persuasion Check.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) Bludgeoning damage.

Spellcasting. The Druid is a 1st Level Spellcaster, Wisdom is it's Spellcasting Ability (DC 12, +4 to hit with Spell Attacks), It has the Following Spells Prepared:

Cantrips (At Will): Druidcraft, Shillelagh 

1st Level (2 Slots): Animal Friendship, Goodberry, Speak with Animals 

Description

Power of Nature


Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.

Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.


A Druid Initiate is one who has only RECENTLY been Inducted into the ways of Nature, Not yet even Considered a Proper Member of their Circle it is Up to them to Prove themselves Worthy of Becoming a Guardian and Showing what they have to Offer

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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHill

Erikson

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