Medium Fey, Chaotic Neutral
Armor Class 13
Hit Points 65 (10d12)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)
Skills Arcana +5, Persuasion +6
Senses Darkvision 60 Feet, Passive Perception 15
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Knowledge Bargain. The Weave Merchant can enter into a bargain with any spellcaster or any adventurer with the ability to cast spells. Weave Merchants will typically offer gold, favors or other items in exchange for the knowledge of a spell. a player who sells a spell removed the spell completely from their spells, and cannot ever learn it again. Weave merchants will typically try to avoid mentioning this fact. players can also, in rare occasions, pay a weave merchant to teach them a spell, which can be from any spell list. 

Spellcasting. The Weave Merchant has several spells already known when met, the amount is up to the DM, but all Weave Merchants will typically have the following. Weave Merchants can only use a spell once and must buy it from a new source to use it again.
Cantrips: Ray of Frost x 2 Firebolt x5

1st level: Burning hands x3 Charm Person x 3

3rd level Spells: Fireball x 3

 

Actions

Multiattack: The Weave Merchant makes two knife attacks or uses one of its stored spells

Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) [damage type] damage. 

 

Description

Weave Merchants are tricky fey who seek out spell casters, buying their knowledge of spells to use for themselves. a successful Weave Merchant can potentially have hundreds of spells stored within them. some say that they are fragments of Mystra's persona, out to take back all magical knowledge. 

GMEncy

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