| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 22 | +6 | +6 |
| CON | 26 | +8 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 25 | +7 | +7 |
| WIS | 25 | +7 | +7 |
| CHA | 30 | +10 | +10 |
Divine Awareness. The Aspect of the Devoured knows if it hears a lie.
Exalted Restoration. If the Aspect of the Devoured dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the Aspect of the Devoured fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Aspect of the Devoured has Advantage on saving throws against spells and other magical effects.
Multiattack. The Aspect of the Devoured makes two Tormenting Blade attacks. It can replace one attack with a use of Rack Broken Blessing.
Tormenting Blade. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to the aspect’s hand or hovers within 5 feet of the aspect immediately after a ranged attack.
Rack Broken Blessing. Wisdom Saving Throw: DC 21, one creature the Aspect of the Devoured can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it is mounted on the rack. It's body is stunned until the end of it's next turn as it's consciousness joins Ilmater for an eternity of torture. A creature is stunned in this way despite any immunities if Ilmater wishes to speak with them. Legendary creatures save automatically. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.
Glutted Castigation (Recharge 6). A divine brand appears over the heart of all creatures in a 60-foor cone. Constitution Saving Throw: DC 18. Failure: 42 (12d6) Radiant damage. Success: Half damage.
If a target of this spell has consumed human flesh in the last 24 hours, they make the save with disadvantage.
Spellcasting. The Aspect of the Devoured casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection
Divine Aid (3/Day). The Aspect of the Devoured casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Action Uses: 3. Immediately after another creature’s turn, the Aspect of the Devoured can expend a use to take one of the following actions. The Aspect of the Devoured regains all expended uses at the start of each of its turns.
Gaze of Abacination. Constitution Saving Throw: DC 25, one creature the Aspect can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The Aspect of the Devoured can’t take this action again until the start of its next turn.
Radiant Teleport. The Aspect of the Devoured teleports up to 60 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 25, each creature in a 10-foot Emanation originating from the Aspect of the Devoured at its destination space. Failure: 11 (2d10) Radiant damage. Success: Half damage.