Large Undead, Neutral Evil
AC 12    Initiative −2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Mod Save
STR 19 +4 +4
DEX 6 −2 −2
CON 18 +4 +4
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can’t speak
CR 3 (XP 700; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Giant Hammer . Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Fetid Cloud (1/Day). Constitution Saving Throw: DC 13, each creature in a 10-foot Emanation originating from Boppo. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Habitat: Planar (Shadowfell)UnderdarkUrban

CelticHammer91

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