AC
12
Initiative
−2 (8)
HP
85
(9d10 + 36)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 6 | −2 | −2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common and Giant but can’t speak
CR
3 (XP 700; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Giant Hammer . Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 13, each creature in a 10-foot Emanation originating from Boppo. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
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