Large Giant
Armor Class 15 natural
Hit Points 26 (5d6 + 6)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
2 (-4)
CHA
1 (-5)
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Dragonbone Moblin Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. (2d4 + 3) piercing damage.

Steel Lazal Bow. Ranged Weapon Attack: +2 to hit, range 60/120 ft., 1 target. (2d6 + 2) piercing damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ChubbsIQ21

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