Armor Class
15
natural
Hit Points
26
(5d6 + 6)
Speed
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
6
(-2)
WIS
2
(-4)
CHA
1
(-5)
Senses
Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Dragonbone Moblin Spear. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. (2d4 + 3) piercing damage.
Steel Lazal Bow. Ranged Weapon Attack: +2 to hit, range 60/120 ft., 1 target. (2d6 + 2) piercing damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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