| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 16 | +3 | +6 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +4 |
| WIS | 10 | +0 | +3 |
| CHA | 8 | −1 | +2 |
Multi Attack. The Revenant makes two attacks.
Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) slashing damage.
Infernal Chain. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (3d6 + 4) bludgeoning damage + 5 (2d4) fire damage.
Burning Gaze. Each creature that can see the Revenant must succeed on a DC 11 Constituton saving throw or become frightened and take 27 (6d8) fire damage. If the creature's saving throw succeeded, then it takes half the damage and is immune to the Revenant's Gaze for 12 hours.
Step of the Flames. The Revenant can use it's bonus action to move for half of it's speed without taking any advantage attack.
Description
Origin. The Ashvein Revenant is a demon-like spectre originating directly from hell. It came on the surface thanks to a deal mad with the devil, stating that it could come back to Earth, but with a weaker form of itself. And so, it accepted.
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