Medium Beast, Neutral Evil
Armor Class 8
Hit Points 300 (24d10 + 168)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws INT +9, WIS +8
Damage Vulnerabilities Fire
Damage Immunities Psychic
Condition Immunities Charmed
Senses Passive Perception 16
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

AC Inversion. Cognisen's AC is inverted, if an attack roll would hit, it misses, and if it would miss, it hits. The same counts to critical failures and critical successes.

Double Action. Cognisen can have two actions per turn

Actions

Memory Steal. Cognisen chooses a creature within 50ft. that it can see. That creature makes an intelligence save with 15 DC. If the creature fails, roll 1d4, the creature forgets how to do that action and gains disadvantage doing that until the end of the creature's turn.
1-Use an specific weapon
2-Spellcasting
3-Use consumable items
4-Reactions and Bonus Actions
If the creature rolls a critical failure, it cannot do that action until its next turn.

 

Claws. Melee Claw Attack: + to hit, reach 5 ft., 1 target. Hit:  2d8 + 4 [Slashing] damage.

 

Reactions

Cutting Words. As a reaction to an attack roll, ability check, or damage roll, Cognisen may throw a string of insults(though the creature does not need to understand it). The result of the roll or check gets subtracted by 2d6, this can be before or after the result has been rolled. Cutting Words may be used four times per short rest.(Cognisen normally wouldn't directly insult a creature, rather saying things like "You'll never leave this battle alive" or "You have never been strong enough to fight me."

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cognisen is a creature that roams around cities or small villages, never coming near, but catching people that venture on the outskirts of these places, in the woods. Cognisen can manipulate and enter the minds of weak willed individuals, those grieving, those angry with revenge, those corrupted with greed, and use them to bring prey for Cognisen to eat, such as humanoid creatures, animals or other monsters. The manipulated creatures will commit murders to even loved ones, to bring prey to Cognisen.
The creatures that cannot be manipulated, or are strong willed, will be directly attacked by Cognisen, and killed. Those normally are elves, which have resistances to being charmed.
Cognisen is a giant creature, that when standing on all fours, is as 3m tall. It's mouth is close in similarity to a werewolf, with sharp bloody teeth with a wide and tall jaw. It's skin is covered by blue fur, all over his body, even his tail. Its eye's whites are red with black dots in the middle, a hypnotizing look.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

vinibtsonic

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