| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +11 |
| DEX | 15 | +2 | +2 |
| CON | 30 | +10 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 5 | −3 | −3 |
| CHA | 5 | −3 | −3 |
This creature can be commanded by Skylar Ohm to undertake the following actions.
Vicious Claws. +5 to hit, reach 30 ft., 2 targets. Hit: 5d6 + 5 Piercing damage.
Skylar's Missiles. +5 to hit, range 150/600 ft., 1 target. Hit: 6d10 Fire damage.
Strong Carapace. Clara can take a Bonus Action to increase her AC by 5 until the end of her next turn. She can use this feature 3 times per Long Rest.
Violent Parry. Clara will lash out at anyone who hurts her. This attack has a +0 to hit, and does 2d12 damage on a hit.
Clara has immense power and has a total of three legendary actions, which are refreshed at the start of her turn.
Crushing Bite (Costs 1 Actions). Clara delivers a crushing bite. This will hit any creature with an AC below 20. It deals 8d8 Bludgeoning damage on a hit.
Venomous Bite (Costs 2 Actions). Clara delivers a bite filled with venom. This will hit any creature with an AC below 20. It deals 8d8 Bludgeoning damage and 4d8 Poison damage on a hit.
Stormswept Bite (Costs 3 Actions). Clara delivers a bite empowered by the storm inside her body. This attack always hits, and ignores resistance and immunity. It deals 8d8 Bludgeoning Damage to the chosen target, and 4d4 Thunder damage to every other creature within 120 ft that Clara chooses to attack.
When Clara is severely injured, defence mechanisms installed in her inner workings activate. Clara has a total of 1 mythic action, which is refreshed at the start of her turn.
Rampage (Costs 1 Actions). Clara goes on a rampage, moving in a straight line for 200 ft. Any creature that she passes must succeed on a DC 20 dexterity saving throw or take 10d8 Bludgeoning damage and be knocked prone. If the creature saves, they are instead knocked 20 ft away from Clara.
Spiderling Swarm (Costs 2 Actions). On a player's turn, Clara settles into a still position and cannot be harmed until the start of that player's next turn. She also cannot do anything until the start of that same player's next turn. At the start of that player's next turn, Clara will release a swarm of robotic spiderlings from her belly that swarm anyone within 60 ft. Anyone affected must succeed on a DC 20 constitution save or take 6d8 Slashing damage. Any affected creature with an AC below 20 who failed the save will then take 4d8 Piercing damage. If a creature succeeds on the save, they will only take the 4d8 Piercing damage.
Description
Clara is a Gargantuan spider-like Construct that was created by Skylar Ohm. She is made primarily of silver and chrome, and also serves as a home for the mercenary crew that she fights with.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/24/2025 7:58:15 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments