Souless Curse. Causes all creatures in a 10 ft radius to roll and acrobatics check dc 15 if they fail they lose half their movement speed until Chazmyrs next turn.
Unearthly Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: [roll]4d6+4[/roll] necromantic damage.
Ancient Scream. Ranged Weapon Attack: +5 to hit, range 60/120 ft., 3 target. Hit: [roll]3d8+2[/roll] necromantic.
Channels the screams of all the souls of the underworld.
Unearthly Scream(Can be used once per day). Deals [roll]2d6[/roll] physcic damage to everyone in a 60ft area.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Myrkul's most powerful servant used to do dark deeds.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.