Small Monstrosity, Typically Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 10 (2d6 + 3)
Speed 15 ft., Walk 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws DEX +4, CON +5
Damage Resistances Acid
Condition Immunities Blinded
Senses Tremorsense 30ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Scuttler has Advantage on attack rolls if an ally is adjacent to the target of the attack. 

Acid Blood. The Scuttler has Resistance to Acid damage and advantage on Constitution saving throws to avoid or end the Poisoned condition on itself. 

Subterranean. The Scuttler is Blind, but has 30ft. Tremorsense and Advantage on Wisdom (Perception) checks to detect creatures by scent.

Actions

Bite. Melee Weapon Attack, +4 to hit, reach 5ft., single target 

Hit: 4 (1d6) Piercing 

Acid Spray. Ranged Weapon Attack, +4 to hit, reach 30ft., single target 

Hit: 4 (1d6) Acid 

Description

Scuttlers are the rank and file workers of a Broodswarm colony. Responding solely to the Broodqueen, these creatures are usually the first response to any intrusion upon the hive. 

Lair and Lair Actions

 

.

Catimus_Prime

Comments

Posts Quoted:
Reply
Clear All Quotes