Medium Or Small Monstrosity, Typically Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 10 (2d10 + 9)
Speed 15 ft., Walk 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR +5, CON +5
Damage Resistances Acid
Condition Immunities Blinded
Senses Tremorsense 30ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Acid Blood. The Eruptor has Resistance to Acid damage and advantage on Constitution saving throws to avoid or end the Poisoned condition on itself. 

Subterranean. The Eruptor is Blind, but has 30ft. Tremorsense and Advantage on Wisdom (Perception) checks to detect creatures by scent. 

Martyr. Once the Eruptor uses its Acid Eruption action, it immediately dies. 

Actions

Bite. Melee Weapon Attack, +5 to hit, reach 5ft., single target 

Hit: 7 (1d8 + 2) Piercing 

 

Acid Eruption (1 ever). Constitution Save (DC15), 10ft. Emanation

Failure. 20 (5d6 + 3) Acid damage and Poisoned for 1 minute. Creatures who are Poisoned can repeat the save at the beginning of each of their turn for the duration, 

Success.  Half damage and not Poisoned. 

Description

The Broodswarm's Eruptors are a peculiar sort of altruistic species of the Broodswarm. Rather than optimizing themselves for endurance or working power, these creatures have grown a gland within their distended abdomens which explodes into a cloud of acid when they squeeze in a particular way, choking invaders and allowing their fellows to tear them apart even as the Eruptor itself is killed in this final act. It is known that these creatures often travel as an entourage to larger Broodswarm species such as the Elites, Broodmothers, and even the vanishingly rare Virangar. 

Lair and Lair Actions

 

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Catimus_Prime

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