Aggressive. Bonus action: move up to its top speed towards a hostile creature.
Charge. If the bakemono moves at least 30 ft. straight towards the target and hits it with a claw attack on the same turn, the target takes an EXTRA 10 (3d6) slashing damage.
Multiattack. The bakemono makes two attacks with its claws. Second attack is disadvantaged.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 6 (1d8+2) piercing, and target it grappled.
Grappled. Bakemono may grapple on creature at a time and may not bite while doing this. Escape DC13. Until grapple ends, target it restrained and takes 6 (1d8+2) piercing damage per turn.
Claws. Melee Weapons Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) slashing.
Description
Vicious and aggressive, most bakemono are also stupid. They are territorial and dislike any incursion.
Based on Aufuldisch et al. Monsters of the Orient, 2017.
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