Medium Undead, Unaligned
Armor Class 10 None
Hit Points 13 (3d6)
Speed
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
9 (-1)
CHA
10 (+0)
Senses Tremorsense 120ft, Passive Perception 30
Languages None.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slash. Melee Attack: +3 to hit, reach 1/2 ft., 1 target. Hit: 1 (1d4 + 3) slashing damage.

Rip and Tear. Melee Attack: +3 to hit, reach 1/2 ft., 1 target. Hit: 1 (3d4 + 3) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A corpse infested by an otherworldy creature, now being controlled by it like a puppet.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RmzReaderOfHomestuckfda7893e08

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