Tiny Aberration
Armor Class 5 Natural Armor
Hit Points 5 (1d6)
Speed 30 ft., Burrow 60 ft.
STR
5 (-3)
DEX
5 (-3)
CON
5 (-3)
INT
15 (+2)
WIS
10 (+0)
CHA
1 (-5)
Senses Passive Perception 120
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Puppeteer. This creature can dig itself inside corpses and control them. If the corpse is destroyed, the puppeteer dies.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small purple beings who latch on to spelljammers sailing through the Astral Plane, bringing them to the other planes of existence. They then dig inside a corpse's ribcage and attach themselves to its spine, and connecting their nervous system to the corpses.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RmzReaderOfHomestuckfda7893e08

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