AC
14
Initiative
+2 (12)
HP
50
(2d6)
Speed
10 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 14 | +2 | +2 |
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied
Hypnotic Pattern
- Casting Time: 1 action
- Range: 120 feet
- Target: A 30-foot cone within range
- Duration: Up to 1 minute
- You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Bonus Actions
Drumming. Brilliant Woodpecker's drum causes difficult terrain and violent vibrations, requiring players to save a DC 10 DEX throw or fall prone.
5 consecutive drums will sink the boat.
Legendary Actions
At Initiative 20, if Brilliant Woodpecker successfully drummed on the boat, it will let out a sharp call requiring a Constitution saving throw. On a failed save characters take 1d4 piercing damage and are deafened for 1d6 rounds.
Comments