| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +5 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 2 | −4 | −4 |
Lightning Absorption. Whenever the Arc Golem is targeted by a lightning spell or takes lightning damage, it takes no damage and regains hit points equal to the damage dealt.
Conductive Defense. Whenever a creature touches the Arc Golem or hits it with a melee attack with a metallic weapon, that creature takes 3 (1d6) Lightning damage.
Immutable Form. The Arc Golem is immune to any spell or effect that would alter its form.
Multiattack. The Arc Golem makes two melee attacks.
Arc Strike. Melee Attack Roll +5 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) Lightning damage.
Thunderbolt (Recharge 5–6). The Arc Golem emits a bolt of lightning in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
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