Small Aberration
Armor Class 14 Natural armor
Hit Points 11 (2d6 + 4)
Speed
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +5
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Shadow claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) [slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small sentient cloud of shadow

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

uub91109

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