Huge Construct, Unaligned
Armor Class 18 natural
Hit Points 90 (4d10 + 5)
Speed 60 ft., Fly 45 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Skills Intimidation +20
Damage Vulnerabilities Fire
Damage Resistances All
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight, Passive Perception 12
Languages Terran Terran, understands all but can only speak Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Beast inside. the Garguaths stat block changes to the evolved ones stat block

Spellcasting. Garguath has the spells of the evolved one but they deal an extra 1d8 per level

Actions

Action Name. Enter the description for your action.

Club: +5 to hit, reach 30 ft., 1 target. Hit: (3d4 + 1d12per level) blugening damage.

Claw: +5 to hit, reach 30 ft., 1 target. Hit: (3d4 + 2d4per level) slashing damage.

Ancient magic: +5 to hit, range 0/ 200 ft., 1 target. Hit:  (2d10 + 1d12 per level) radiant damage.

Reactions

Reaction Name. Once per Fight Garguath can make a dex save the DC of the attack, if it passes the garguath takes half damage and full damage on a failed save

Legendary Actions

Evolved ones cant use legendary cations until level 5 and has actions equal to level that can be used as a bonus action. legendary actions are reset at dawn

multiattack (Costs 1 Actions). Garguath can make 1 club 1 claw and cast one spell with no cost

Ultimate magic (Costs 3 Actions). Garguath unleashes a mega Ancient magic blast that deals 2d20 per 5 levels radiant damage that  cant be reduced by imunities or resistances or doges or anything.

Elemental Cataclism (Costs 10 Actions). Garguath causes all allies to become immune to all damage and then roots itself into the ground and then causing gargantuan vines to shoot out of the ground (3 per enemy) that deal 1d100 damage to all creatures regarles of doges or AC. the garguath then reverts back into humanoid form and gains 1d4 (max 2) levels of exaustion

Description

Player decides on general apearence but must look plantlike/ humanoid

passive perception hp wizdom int and cha  are all player baced stats.

hp is plus 1d10 per player level

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/16/2019 1:43:49 PM
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12/16/2019 1:51:20 PM
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Monster Tags: DinosaurabberationElementalInevitable

Habitat: ForestGrasslandHillSwamp

tophatdragon

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