AC
20
natural armor
Initiative
+1 (11)
HP
536
(10d20 + 330)
Speed
190 ft., Swim 90 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +1019 |
| DEX | 30 | +10 | +1019 |
| CON | 30 | +10 | +1019 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +1019 |
| WIS | 13 | +1 | +1 |
| CHA | 30 | +10 | +1019 |
Skills
Perception +5
Immunities
Fire
Senses
Darkvision 60 ft., Truesight 1000 ft; Passive Perception 150
Languages
All
CR
30 (XP 155,000; PB +9)
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 15 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The hound makes two Bite attacks.
Bite. Melee Attack Roll: +5, reach 50 ft. Hit: (10d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 50-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Description
note to dms this is a npc that your party can befriend and good luck if they attack it
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