Armor Class
13
Hit Points
10
(3d20)
Speed
STR
15
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
19
(+4)
WIS
17
(+3)
CHA
10
(+0)
Saving Throws
STR +7, CON +5, INT +9, WIS +8
Damage Immunities
Cold
Senses
Passive Perception 15
Languages
common, common sign language, Infernal and Celestial
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
a cultist
Actions
melee attack: deal 3d10 damage if attack lands
Bonus Actions
Bonus attack: attack an extra time
Reactions
Opportunity Attack: You can make a melee attack against a player creature that moves out of your reach.
Counterspell:
Regenerate: on resaving damage and there is more than 1 cultist of a bag man heal 1d8 health per cultist that is still alive
Description
a group of people that warship a bag man as their God trying to summon him and to take over the aera they are residing in evenly getting everyone to join their cult.
they only carry a dagger with them as their offensive weapon
Comments