Medium Humanoid (Human), Chaotic Evil
Armor Class 13
Hit Points 10 (3d20)
Speed 40 ft.
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
19 (+4)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws STR +9, DEX +20, CON +22, INT +19, WIS +14, CHA +12
Damage Immunities Fire
Senses Passive Perception 15
Languages common, common sign language, Infernal and Celestial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

a cultist

Actions

melee attack: deal 3d10 damage if attack lands

Bonus Actions

Bonus attack: attack an extra time 

Reactions

Opportunity Attack: You can make melee attack against player creature that moves out of your reach.

Counterspell:

 

Regenerate: on resaving damage and there is more than 1 cultist of a bag man heal 1d8 health per cultist that is still alive 

 

Description

a group of people that warship a bag man as their God trying to summon him and to take over the aera they are residing in evenly getting everyone to join their cult.

they only carry a dagger with them as their offensive weapon 

 

Habitat: Any

Zdiddy

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