| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 12 | +1 | +5 |
| CON | 22 | +6 | +21 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +11 |
| CHA | 8 | −1 | −1 |
Molten Blood. A creature that hits the Cinderhorn with a melee attack takes 5 (1d10) fire damage.
Charging Momentum. If the Cinderhorn moves at least 20 feet straight toward a creature and hits it with Gore on the same turn, the target takes an extra 9 (2d8) piercing damage.
Multiattack. The Cinderhorn makes one Gore attack and one Cleave attack.
Gore. Melee Weapon Attack: (1d20+9), reach 5 ft., one target.
Hit: (2d8 + 5) piercing damage.
Cleave. Melee Weapon Attack: (1d20+9), reach 5 ft., one target.
Hit: (2d10 + 4) slashing damage.
Volcanic Stomp.
The Cinderhorn slams a hoof into the ground. Each creature of its choice within 5 feet must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) fire damage and have its speed reduced by 10 feet until the end of its next turn.
Description
Cinderhorns are undead war-beasts forged from charred bone, molten stone, and the lingering hatred of the soldiers they once trampled. Their bodies glow with cracks of ember-like light, and every hoofstep leaves scorched impressions on the ground. Though lacking true intelligence, Cinderhorns pursue intruders with relentless aggression, driven by the heat that now animates their undead frames. They are typically used as frontline shock units, their fiery bodies burning through enemy lines.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/1/2024 8:48:46 AM
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2
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1
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5e
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Coming Soon
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7/6/2024 7:56:58 AM
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2
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1
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Coming Soon
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5/29/2025 10:44:51 AM
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5
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1
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5e
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Coming Soon
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11/26/2025 9:29:10 AM
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10
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1
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5e
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Coming Soon
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11/26/2025 9:52:59 AM
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10
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1
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5e
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Coming Soon
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