Huge Dragon (Chromatic), Chaotic Evil
AC 21    Initiative +6 (16)
HP 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
Mod Save
STR 27 +8 +8
DEX 10 +0 +6
CON 25 +7 +7
Mod Save
INT 16 +3 +3
WIS 13 +1 +7
CHA 23 +6 +6
Skills Intimidation +12, Perception +13, Stealth +6
Immunities Fire
Senses Blindsight 60 ft. (Can only sense presence but can't see), Darkvision 120 ft.; Passive Perception 23
Languages Common, Draconic
CR 17 (XP 18,000, or 20,000 in lair; PB +6)
Traits

Legendary Resistance (3/Day, or 4/Day in Lair). The dragon can use this ability to :

  • Reroll any d20 check.
  • Ignore a condition for a turn.
  • Divide any source of damage by half.
Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting.

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (2d8 + 8) Slashing damage plus 9 (1d8) Fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. If you're hit, you must make a strength saving throw or be pushed 20 feet and fall prone.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):

At Will: Command (level 2 version), Detect Magic, Control Flames, Searing Smite(level 2 version)
1/Day: Suggestion, Ashardalon's Stride

Bonus Actions

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Reactions

Wings of the Wind. As a reaction, the dragon can impose disdvantage on all ranged weapon attacks for a turn.

Reactive Strike. When he is hit by an attack, the dragon can use it's reaction to attack with it's tail. 

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Habitat: HillMountain

OmegaBear

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