| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +9 |
| CON | 18 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +8 |
Blood Frenzy: Cara Arconia is a [monster]Loup Garou[monster] and has Advantage on attack rolls against a creature that doesn’t have all its hit points.
Legendary Resistance (2/Day). When Cara fails a saving throw, she can choose to succeed instead.
Immortal Regeneration. Cara regains 10 hit points at the start of each of its turns. If Cara takes damage from a silver weapon, this trait doesn’t function at the start of Cara’s next turn. Cara seems dead in every regard when she starts her turn with 0 hit points and she does not regenerate hit point. However, she will magically regenerate and revive at half her normal hit points upon the next full moon even if her head is removed and/or her body burned.
Multiattack. In her human form, Cara makes two attacks with her longsword or her Longbow. In hybrid or dire wolf form, Cara attacks with her Bite or two of her Claws (dire wolf or hybrid form).
Bite (Dire Wolf or Hybrid Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with loup garou lycanthropy.
Claws (Dire Wolf or Hybrid Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Longsword (Humanoid Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
+ 2 Oathbow Longbow: Ranged Attack Roll: +12, range 150/600 ft. Damage: 10 (1d8 + 6) Piercing damage.
Oathbow: Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) When Cara nocks an arrow on this bow, she whispers in Elvish, “Swift defeat to my enemies.” When she uses this weapon to make a ranged attack, Cara can utter the following command words: “Swift death to you who have wronged me.” The target of Cara's attack then becomes her sworn enemy until it dies or until dawn 7 days later. Cara can have only one such sworn enemy at a time. When her sworn enemy dies, she can choose a new one after the next dawn.
Also, when Cara makes a ranged attack roll with this weapon against her sworn enemy, she gains Advantage on the roll. In addition, Cara's target gains no benefit from half or three-quarters cover, and she suffers no Disadvantage due to long range. If the attack hits, Cara's sworn enemy takes an extra 14 (3d6 + 6) Piercing damage.
While Cara's sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.
Change Shape. Cara can polymorph into a Large wolf-humanoid hybrid or into a Large Dire Wolf, or back into its true form, which appears humanoid. Her statistics, other than her AC, size, and speed, are the same in each form. Any equipment she is wearing or carrying however is NOT transformed. She will revert to her true form if she dies. But she will regenerate on the next full moon, revenously hungry and with half of her normal hit points due to her curse of immortality.
Opportunity Attacks
Cara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The loup garou regains spent legendary actions at the start of its turn.
Swipe (Costs 1 Action): Cara may choose to make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against creatures within her reach.
Mauling Pounce (Costs 2 Actions): Cara can move up to her speed without provoking opportunity attacks, and she can make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature she moves past.
Bite (Costs 3 Actions). Cara changes into hybrid or dire wolf form and then makes one Bite attack.
Cara Aconia fashioned a magical arrow long ago made of pure elven silver and tipped with a broadhead made form the heart of a fallen star. The Arrow is a + 3 Magical Arrow which was made for the specific purpose of slaying the Lich King. If the arrow strikes the lich king it does 1d8 + 3 piercing and 5d10 radiant damage and prevents the Lich from casting any spells until the beginning of its next turn. If the lich is bloodied, and hit by the arrow, the litch must roll a DC 20 Constitution Saving Thow or be turned to dust.
The Lich King will reform from this dust in one year unless one of The Thireen servants who The Lich King turned into living soul jars is also dead. He will reform in two years if two or more of The Thirteen are dead, three years if three are dead, and so on until all of The Thirteen no longer live.
Description
Cara Michelle Aconia was a sorceress as one of The Thirteen most powerful servants of The Lich King. Like others of The Thirteen she was made into a living soul jar to house a portion of the Lich King's soul and the profanly evil ritual which granted the Lich King an undying existance also granted Cara an immortal existance as she could not die until the Lich King died and he could not die until she and the other thirteen died. Eventually however, Cara and the othes in The Thirteen grew weary of thier eternal existance as slaves to the Lich King and they worked together to make Thirteen weapons which could destory The Lich King and end their own suffering as well. Alas, one of The Thirteen betrayed the group and their plot failed.
Fearing the Lich King's wrath, all of The Thirteen fled and hid themselves from the Lich King's detection and protected themselves from the Lich King call to return and serve him. As part of her curse of eternal life, Cara lost her sorcery and became a Loup Garou possessed with a strain of lycanthropy more virulent than that carried by common werewolves. And as such, Cara was slain many times by silvered weapons over the ages; yet she always regenerates when the moon turns full again. Once she was slain then burned to ashes, but her ashes blew back together and she rose naked and ravenous on the full moon.
Cara's Loup Garou Lycanthropy: Aside from being deadlier than her werewolf cousins, Cara aggressively spreads the plague of lycanthropy until she forms a pack of 12 [Tooltip Not Found]; with Cara being the thirteenth and the pack leader. She can also control her shapechanging and maintain her desired shape even in the light of a full moon. However, she will be forced to change into her Hybrid form if caught in the spell Moonbeam. Like other Loup Garous, Cara may only break her curse of Lycanthropy through death, but she cannot die until The Lich King is destroyed. When she was part of The Thirteen, Cara made a silver arrow with a broad-point tip made from the heart of a star which she believed might kill the Lich King, and she guards that treasure closely as it is the only thing what hides Cara from The Lich King sight.
A Humanoid who succumbs to Cara’s lycanthropy becomes a werewolf and humanoids turned into werewolves by Cara cannot be cured while Cara lives. Once a Cara is slain however, a remove curse spell cast during the night of a full moon on any afflicted werewolf Cara created and the target may make a DC 17 Constitution saving throw. On a success, the curse is broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1 month.
Lair and Lair Actions
Cara Aconia will dig burrow or find a cave to occupy near wherever she decides to build a pack which she and her pack of werewolves will use for an base of operations for a year or two. After five years, however, Cara will kill and eat her pack then travel elsewhere so that The Lich King cannot find her by physical means.
Cara keeps her Oathbow, 60 regular arrows, and her Arrow of Lich Slaying in her Quiver of Ehlonna inside her lair unless posing as a ranger and using it to hunt in Human form.
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