Gargantuan unknown
Armor Class 15 Plate
Hit Points 125 (2d10 + 5)
Speed 10 ft., Can get another 5 speed if the power is adjusted to give it more speed.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 1
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

The players of each position can take one action during the ships turn.

Communications: Communicate with another ship, jam another ships communications.

Speed: 10 squares.

Weapons: 4d10 damage minimum can do up to 6d10 if aligned right.

Engineering: Can adjust the power of the ship to different parts of the ship to buff them; Shields add +25 to shield health, Weapons add +2 to attack roll and damage, Hull add +2 to ac engine add 5 squares to speed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Msyu_Minami

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