Medium Humanoid (Drow), Chaotic Evil
Armor Class 20 Engraved Royal Plate
Hit Points 300 (8d8)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Damage Vulnerabilities Radiant
Damage Resistances Psychic
Condition Immunities Blinded
Gear Heavyset silver plate armor inlayed with etchings and Onyx. A Stone scepter that seems to absorb slight amounts of light and emits a chilling aura.
Senses Blindsight Blindsight-120ft, Passive Perception 20
Languages Common, Elvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Actions

 

Queenly Strike: Weilding her scepter of stone that has concealed blades within, Anaya strikes any target within 10ft, knocking them prone unless they succeed in a DC 15 Constitution check. 

Cursed Spine: Anaya shoots a serrated spine of dense stone to any target in 80ft. Targets struck must make a DC 15 Wisdom saving throw or be charmed and stumble closer to her at 10ft/turn.

Bonus Actions

Abyssal Utterance: Upon any attack that fails to damage Anaya she can take a bonus action. Whispers of untold things reverberate in any target withing 20fts head causing them to be charmed and walk twords her at 10ft/turn unless a DC 15 Wisdom saving throw can be made. 

Reactions

Shattered Sanity: Upon reaching <1/3 of her HP and being attacked, Anaya changes forms. Consumed by rage and chaos, her armor shatters, knocking prone any creature in 40ft, failing a DC 18 Strength saving throw. Her new form is now solely of shadow, and her reduced AC of 12 is augmented by a resistance to all damage types. Her movement also becomes 80ft (Hover), and a +1 is added to all her attack rolls and saving throws. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Treasure:  Relics

Flyrun_lucky

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