Large Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 73 (9d10 + 25)
Speed 40 ft.
STR
17 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Damage Resistances Cold; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 17
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 15). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d10 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 27 (5d10) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Last Sting. When taken to 0 hit points the scorpion makes a stinger attack, if it hits beyond normal damage the target is poisoned for 1 minute.

Description

These scorpions changed thanks to magic, besides their size they gained a new carapace coated with crystals.

They usually hunt for prey off guard and hunt them nonstop until their haste is captured.

They live in cold areas such as peaks and mountains.

Monster Tags: Misc Creature

Habitat: ArcticMountain

GarRao

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