Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupt person. whenever the player characters are within 20ft. of the Corrupt Orc at the end of their turn, they must make a wisdom saving throw (TN = 13) or attack a friend their next turn. If there are no friendlies, nearby the player attacks themself.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) slashing damage. (If using Dark Swing, +5 necrotic damage)
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 51 (8d10 + 7) piercing damage.
Dark swing. (5/day). The Corrupt Orc can make a Dark axe appear and can use it as a +3 Greataxe. When he dies, the axe disappears.
Necrotic determination. (2/day). If the Corrupt Orc fails a attack roll/Saving throw, he can choose to succeed, and makes whoever made the orc made a saving throw take 2d6 necrotic damage.
Description
Corrupt Orcs are brutal and dark raiders that were swallowed by darkness to the point where they have forgotten their old ways as an orc and serve dark beings. They rarely gather in tribes but satisfy their bloodlust by slaying anything that bleeds.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/24/2025 12:20:29 AM
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33
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7
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1
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Coming Soon
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11/27/2025 9:31:27 PM
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5
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1
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1.5
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Coming Soon
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