Large Humanoid (Orc), Chaotic Evil
Armor Class 16 (Necrotic armor)
Hit Points 80 (4d10 + 6)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Skills Intimidation +4
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Deep Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Corrupt person. whenever the player characters are within 20ft. of the Corrupt Orc at the end of their turn, they must make a wisdom saving throw (TN = 13) or attack a friend their next turn.  If there are no friendlies, nearby the player attacks themself.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) slashing damage. (If using Dark Swing, +5 necrotic damage)

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 51 (8d10 + 7) piercing damage.

Legendary Actions

Dark swing. (5/day). The Corrupt Orc can make a Dark axe appear and can use it as a +3 Greataxe.  When he dies, the axe disappears.

Necrotic determination. (2/day). If the Corrupt Orc fails a attack roll/Saving throw, he can choose to succeed, and makes whoever made the orc made a saving throw take 2d6 necrotic damage.

Description

Corrupt Orcs are brutal and dark raiders that were swallowed by darkness to the point where they have forgotten their old ways as an orc and serve dark beings. They rarely gather in tribes but satisfy their bloodlust by slaying anything that bleeds.

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2025 12:20:29 AM
33
7
1
Coming Soon
11/27/2025 9:31:27 PM
5
1
1.5
Coming Soon

Monster Tags: Orc

Habitat: DesertForestSwampUnderdark

mynightterrors

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