Tiny Swarm of Tiny beasts, Typically Chaotic Evil
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Condition Immunities Poisoned, Stunned
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Colton Swarm. The clones fight as a unified blur of tiny punches. Their attack bonus and abilities represent all twelve of them tripping over each other to cause mayhem.

Swarm Tactics. The Colton Clones gain advantage on attack rolls while at least half their numbers remain.

Fusion Trigger. When the Colton Clones are reduced to half HP or when they spend an action to combine, they fuse into Mega Colton.

Actions

Colton Clones (Swarm Form)

Tiny Humanoid (Clone), Chaotic Annoying

Multiattack. The clones make two Feral Slap attacks.

Feral Slap. Melee Weapon Attack: +4 to hit; [{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Feral Slap"}] to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Gremlin Agility. The clones can take the Dash or Disengage action as a bonus action.

Reactions

curry Scatter. When a creature hits the Colton Clones with an attack, the swarm splits for a moment. The clones impose disadvantage on the triggering attack’s damage roll as they scatter in twelve directions before regrouping.

Tiny Revenge. When a creature within 5 ft. misses the Colton Clones with an attack, the nearest clone slaps their ankle. The swarm makes one Feral Slap attack against the attacker.

Panic Fuse (Mega Colton Only). When Mega Colton is reduced to 0 HP, the fusion collapses, and 1d4 surviving mini-Coltons pop out and scatter in random directions, each with 1 HP. They immediately move up to 20 ft. without provoking opportunity attacks.

Intercept Trip. When a creature within 5 ft. of the swarm moves, a clone sticks out a leg. The target must succeed on a DC 11 Dexterity saving throw or have its speed reduced to 0 for the rest of the turn.

Description

The Colton Clones are tiny, hyperactive mini-versions of Colton, each about a foot tall, with jittery movements

Individually weak, they rely on speed, numbers, and pure gremlin energy. Their swarming tactics overwhelm foes with rapid chip damage. They dart in and out of range, slapping ankles and giggling like tiny menaces.

When threatened or excited, the clones instinctively pile onto each other, forming Mega Colton, a patchwork tower of fused bodies moving as one. The transformation is chaotic to watch and even worse to hear.

Monster Tags: NPC

Habitat: Urban

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